<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
	<meta http-equiv="pragma" content="no-cache" />
	<link rel="stylesheet" href="/css/style.css" type="text/css"/>
	<script type="text/javascript" src="/js/jquery.js"></script>
	<script type="text/javascript" src="/js/util.js"></script>
</head>
<script type="text/javascript">
//////////////////////////////////////////////////////////////////////
////  email = "wenpin.qian@happyelements.com"                     ////
////  team = "Athene"                                             ////
////  warnings = "This is generated page,Do Not Modify!";         ////
////  tips = "Opera & IE not supported|Chrome & Safari sugguested"////
//////////////////////////////////////////////////////////////////////
window.returnValue=0;

$(document).ready(function() {
listselectors();
});

function addlevel_prop() {
	var addlevel_propUrl = "/level_prop/add/";
	var expValue = $("#exp").val();
	if(!checkInteger("经验",expValue,false)) {
		return;
	}
	var expParam = "exp=" + xparseInt(expValue);
		
	var energyMaxValue = $("#energyMax").val();
	if(!checkInteger("精力最大值",energyMaxValue,false)) {
		return;
	}
	var energyMaxParam = "energyMax=" + xparseInt(energyMaxValue);
		
	var battleCountValue = $("#battleCount").val();
	if(!checkInteger("出战人数上限",battleCountValue,false)) {
		return;
	}
	var battleCountParam = "battleCount=" + xparseInt(battleCountValue);
		
	var employeeCountValue = $("#employeeCount").val();
	if(!checkInteger("雇佣英雄上限",employeeCountValue,false)) {
		return;
	}
	var employeeCountParam = "employeeCount=" + xparseInt(employeeCountValue);
		
	var skillCountValue = $("#skillCount").val();
	if(!checkInteger("技能数上限",skillCountValue,false)) {
		return;
	}
	var skillCountParam = "skillCount=" + xparseInt(skillCountValue);
		
	var hpValue = $("#hp").val();
	if(!checkInteger("血量",hpValue,false)) {
		return;
	}
	var hpParam = "hp=" + xparseInt(hpValue);
		
	var physicalatkValue = $("#physicalatk").val();
	if(!checkInteger("物理攻击力",physicalatkValue,false)) {
		return;
	}
	var physicalatkParam = "physicalatk=" + xparseInt(physicalatkValue);
		
	var physicaldefValue = $("#physicaldef").val();
	if(!checkInteger("物理防御力",physicaldefValue,false)) {
		return;
	}
	var physicaldefParam = "physicaldef=" + xparseInt(physicaldefValue);
		
	var magicatkValue = $("#magicatk").val();
	if(!checkInteger("魔法攻击力",magicatkValue,false)) {
		return;
	}
	var magicatkParam = "magicatk=" + xparseInt(magicatkValue);
		
	var magicdefValue = $("#magicdef").val();
	if(!checkInteger("魔法防御力",magicdefValue,false)) {
		return;
	}
	var magicdefParam = "magicdef=" + xparseInt(magicdefValue);
		
	var awardValue = $("#award").val();
	
	var awardParam = "award=" + awardValue;
		
	var logosValue = $("#logos").val();
	
	var logosParam = "logos=" + logosValue;
			
	$.ajax({
		   type: "POST",
		   url: addlevel_propUrl,
		   data:   expParam +'&'+ energyMaxParam +'&'+ battleCountParam +'&'+ employeeCountParam +'&'+ skillCountParam +'&'+ hpParam +'&'+ physicalatkParam +'&'+ physicaldefParam +'&'+ magicatkParam +'&'+ magicdefParam +'&'+ awardParam +'&'+ logosParam ,
		   dataType: "json",
		   success: function(data) {
			   if(data.code > 0) {
			       window.returnValue=1;
			       beforeWindowClose();
				   window.close();
			   }else {
				  errDialog(data.message);
			   }
		   }
	});
}

function listselectors() {
}

function addaward() {
	var awardstr = $('#award').val();
	var returnCallback = function(retvalue) {
		$('#award').val(retvalue);
	}
	openDialog("/pages/customer/RewardEntity.html",awardstr,"dialogWidth:600px;dialogHeight:600px;status:no;help:no;center:yes",returnCallback);
}
function addlogos() {
	var logosstr = $("#logos").val();
	var returnCallback = function(retvalue) {
		$('#logos').val(retvalue);
	}
	openDialog("/pages/core/SimpleArray.html",[1,logosstr],"dialogWidth:600px;dialogHeight:600px;status:no;help:no;center:yes",returnCallback);
}

function openResource(fieldname,dependfield) {
	var param = "";
	if(dependfield!="") {
		param = $("#" + dependfield).val()
		if(param == null || param == "") {
			alert("你先把【" + $("#lbl_" + dependfield).html() + "】填了再上传");
			return;
		}
	}
	resourceDialog("level_prop",$("#" + fieldname).val(),param,function(result) {
		if(result != undefined && result != "") {
			$("#" + fieldname).val(result);
		}
	});
}

function beforeWindowClose() {
	if(window.returnCallback) {
		window.returnCallback(window.returnValue);
	}
	window.onbeforeunload = null;
	return true;
}

</script>
<body onunload="beforeWindowClose()">
	<div class="addarea">
	<form action="/level_prop/add" method="post">
		<table>
			<tbody>				
					<tr>					<td>
						<label for="exp" id="lbl_exp">经验</label>
													<input type="text" id="exp" name="exp" /><span class="tips">[整数]</span>
											</td>
									
										<td>
						<label for="energyMax" id="lbl_energyMax">精力最大值</label>
													<input type="text" id="energyMax" name="energyMax" /><span class="tips">[整数]</span>
											</td>
					</tr>				
					<tr>					<td>
						<label for="battleCount" id="lbl_battleCount">出战人数上限</label>
													<input type="text" id="battleCount" name="battleCount" /><span class="tips">[整数]</span>
											</td>
									
										<td>
						<label for="employeeCount" id="lbl_employeeCount">雇佣英雄上限</label>
													<input type="text" id="employeeCount" name="employeeCount" /><span class="tips">[整数]</span>
											</td>
					</tr>				
					<tr>					<td>
						<label for="skillCount" id="lbl_skillCount">技能数上限</label>
													<input type="text" id="skillCount" name="skillCount" /><span class="tips">[整数]</span>
											</td>
									
										<td>
						<label for="hp" id="lbl_hp">血量</label>
													<input type="text" id="hp" name="hp" /><span class="tips">[整数]</span>
											</td>
					</tr>				
					<tr>					<td>
						<label for="physicalatk" id="lbl_physicalatk">物理攻击力</label>
													<input type="text" id="physicalatk" name="physicalatk" /><span class="tips">[整数]</span>
											</td>
									
										<td>
						<label for="physicaldef" id="lbl_physicaldef">物理防御力</label>
													<input type="text" id="physicaldef" name="physicaldef" /><span class="tips">[整数]</span>
											</td>
					</tr>				
					<tr>					<td>
						<label for="magicatk" id="lbl_magicatk">魔法攻击力</label>
													<input type="text" id="magicatk" name="magicatk" /><span class="tips">[整数]</span>
											</td>
									
										<td>
						<label for="magicdef" id="lbl_magicdef">魔法防御力</label>
													<input type="text" id="magicdef" name="magicdef" /><span class="tips">[整数]</span>
											</td>
					</tr>				
					<tr>					<td>
						<label for="award" id="lbl_award">升级奖励</label>
													<input type="text" id="award" name="award" value="{}" disabled/>
							<input type="button" value="..." onclick="addaward()"/>
											</td>
									
										<td>
						<label for="logos" id="lbl_logos">升级解</label>
													<input type="text" id="logos" name="logos" value="[]" disabled/>
							<input type="button" value="..." onclick="addlogos()"/>
											</td>
					</tr>							</tbody>
		</table>
		<input type="button" onclick="addlevel_prop()" value="添加"/>
	</form>
	</div>
</body>